I had the honor of working with the talented team at Whitemoon Dreams on "Starblood Arena" for the PSVR, doing art direction and concept design. Here's a cross-section of some of the stuff I did for it!
mood painting for one of the environments in "Starblood Arena"
Concept for the "Soldier" character. the idea is that the creature ont eh right is acutally piloting the human-looking mech suit...
the soldier's ship
Concept for the Sniper character
The sniper's ship
Concept for the Hunter character
the hunter's ship, complete with dual space-shotguns!
some bugs you cna kill in starblood
thumbnail sketches for the hangar area in Starblood Arena
Concept for the Tank ship
sketch for how the teleportation effects should look in starblood
a sketch for a random peice of prop machinery
random props for starblood
in-game advertisement
in-game advertisement
in-game advertisements
a cross-section of drones bassed on Chuk Wojtkievicz's original design
a money dispenser thingy
props for the "gridiron" game mode
concept for the cyborg character
unused super-advanced pilot and ship
unused environment sketches
concepts for things you could put in your ship
more stuff for your ship!
unused concept for the cyborg character
unused character concepts for starblood
Concept sketches for a prop ship
concept for the "assassin" ship
concept for the announcers of the "starblood arena" show